Select the minimum CGI cameras required to communicate massing, access, layout, landscape and the main site considerations.
First priority
High-fidelity CGI.
For sporting facilities.
Sporting facility CGIs explain layout, materials, lighting and how players and visitors use each space.
Sporting facility CGI / project information
What we need to prepare
your CGI proposal.
A CGI proposal requires the current design revision, a defined view list, coordinated drawings, identified site constraints and photographs from the intended camera positions. Identifying superseded options early prevents the wrong scheme from being modelled.
Project
Views
Drawings
Photos
Your project notes / write here
Add your available project, camera, drawing and deadline details.
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Saved on this devicePhotos from the intended camera positions are the most useful.
If possible, take a phone photo from each location and direction you want the CGI to show. A professional photograph is unnecessary because each phone reference only needs to confirm camera position, height and direction.
If viewpoint photos are unavailable
We can prepare a separate reference photo selection after appointment so the camera style and composition can be agreed before CGI production.
Programme and priorities / 04
An urgent programme needs a clear image priority.
A fortnight may not accommodate every requested CGI. Feasibility depends on the final image count, camera complexity, whether the design drawings are current and coordinated, and the timing of consolidated feedback.
Add lifestyle, activity, material detail and evening scenes after approving the priority planning or design CGIs.
Second releaseIndicative production timeline / 05
The programme depends on the number of CGIs.
Production starts after approval of the camera list, drawings and visual references. Consolidated feedback at each review stage keeps the programme on schedule.
Based on 04 CGIsFor 4 CGIs, allow approximately 2 to 3 weeks once the camera list and required drawing files are approved.
How sporting facility CGI communicates design / 01
Every CGI answers
a project question.
We assign each CGI to a named planning, design, approval or marketing decision. We choose the camera position to show distances, routes, adjacent spaces and sightlines; people show human scale, occupancy and sporting activity; lighting shows material appearance and facility operation at different times of day.
Previous architectural visualisation work
Three architectural renderings show people at scale, the site layout, street access and building scale beside neighbouring properties.
Purpose: scale and access
Explain the public route at eye level
The eye-level public-realm rendering follows the approach route through the development. Foreground figures and visible path widths show human scale, access clearance, planting depth, and the distance and pedestrian route between the two buildings.
Purpose: layout and connections
Show how the courtyard is organised
The elevated courtyard rendering maps the buildings, paths, planting beds and communal gathering spaces in one frame. From the elevated camera, the client can assess the entrance, path, planting and seating layout and see how people move between each zone.
Purpose: street and neighbourhood context
Place the development in its surroundings
The wide contextual rendering places the main buildings beside the street, cycle route, planting and nearby homes. The expanded frame shows massing, material consistency, street access and the development's scale beside neighbouring homes.
Sporting facility CGI image range / 02
Sporting facility CGI tests
layout, capacity and circulation.
Sporting facility CGI tests layout, capacity, circulation, spectator routes and architectural lighting before construction. Sports complex CGI maps courts, pitches, arenas, parking, landscape and access routes within one multi-venue masterplan.
Golden hour / low courtside
Low courtside padel CGI shows players, spectators and pavilion activity
The low courtside rendering shows the court enclosure, run-off space and spectator sightlines. Players establish scale, while the occupied pavilion terrace and spectator seating show hospitality use beside the court. Our padel court CGI service depicts these court and club facilities. Sunset lighting shows court and pavilion operation during evening sessions.
Industrial daylight / floor level
Floor-level fitness CGI demonstrates capacity and circulation
The floor-level view follows the sled lanes through the running, strength and recovery zones, showing depth and athlete circulation within the gym. Our gym and fitness facility CGI service depicts equipment density, activity and lighting across these training zones, with athletes showing how the spaces are used.
Blue hour / hospitality
Tennis court CGI shows the court, enclosure, floodlighting, spectator seating and pavilion
Tennis-court CGI shows the clay playing surface, court enclosure, run-off zones, floodlighting, landscape edge, neighbouring buildings, spectator seating and pavilion for planning review. The fixed blue-hour view shows evening play, pavilion hospitality and human scale within one courtside composition.
Match night / tunnel arrival
Stadium tunnel CGI explains player arrival and circulation
The stadium tunnel rendering shows the player route through back-of-house circulation, the concourse and seating bowl to the pitch. Players and staff show scale and movement as floodlighting marks the transition from tunnel to pitch on match night.
Regional masterplan / urban regeneration
Sports complex CGI shows multi-venue layouts, access and site capacity
The regional masterplan rendering places the main pitch, athletics track, racket courts, indoor sports hall, arrival, parking and landscape within one site model. The urban regeneration rendering then tests how a retained industrial hall, rooftop pitch, outdoor courts and public routes fit within a compact development plot.
Golf facility CGI / 03
Golf course 3D rendering maps
holes, terrain, practice areas and clubhouse access.
The golf facility rendering positions fairways, greens, bunkers, practice areas, access routes and the clubhouse within the same landscape model. Clients can compare course layout, terrain, planting, arrival routes and clubhouse access before design approval.
We produce animated 3D golf course flyovers that show hole routing, terrain and the routes between the clubhouse and adjacent hotel for planning submissions, investor presentations and member consultation.
- 01Hole routing and course sequence
- 02Terrain, planting and landscape buffers
- 03Clubhouse arrival and hospitality
- 04Driving-range and practice-area layout
- 05Resort hotel and adjacent buildings
Leisure and aquatic facility CGI / 03
Leisure centre CGI shows
pool halls, sports halls and the routes visitors take between them.
The leisure centre CGI set shows how aquatic facilities and indoor sports spaces, including the pool hall and sports hall, connect with reception, changing rooms and spectator routes within one building plan.
Aquatic centre CGI locates pools, changing areas and spectator seating.
The aquatic centre rendering locates swimming pools, changing access, glazing and rooflights, and shows where changing rooms, lifeguard zones and spectator seating sit beside the pool hall.
- Pool hall volume
- Changing access
- Spectator visibility
Sports hall CGI shows the court layout, equipment clearances and viewing zones.
The sports hall rendering positions court markings, retractable equipment, dividing curtains, bleachers, doors and storage edges. The corner interior view shows usable floor area, circulation routes and occupied viewing zones across the hall.
- Court configuration
- Equipment clearances
- Viewing zones
Arrival CGI shows reception and the separate wet and dry routes.
The arrival rendering follows visitors from the entrance and reception desk towards changing rooms, the pool hall, sports hall, activity rooms and spectator seating. The eye-level view shows where wet, dry, spectator and waiting routes separate, together with wayfinding and material transitions.
- Reception control
- Wet and dry routes
- Wayfinding sequence
Together, the three leisure centre views show facility layout, route separation, materials and spatial character before design approval.
Explore leisure centre CGI ↗Sporting facility CGI production / 03
A four-stage workflow converts approved drawings and camera requirements into planning and marketing renderings.
- 01
Choose what each rendering needs to show
We review the 3D model, architectural drawings, landscape design and presentation requirements to assign each CGI to a planning, approval or marketing decision.
- 02
Set the camera and conditions
VisuArchitect and the client agree the camera height, lens, time of day, activity and lighting before detailed production begins.
- 03
Develop materials, planting and activity
We develop materials, planting, people and sporting equipment together to maintain visual consistency at presentation scale.
- 04
Prepare planning and marketing files
We prepare the final CGI files for proposals, planning submissions, investor presentations, websites and large-format display.
Typical CGI image roles